Clickers Heroes Guide
You begin slowly, tapping at low-level enemies like goblins and mice-mages. Every kill earns you gold, which you can then funnel into the purchase of your first adventurer. Said adventurer ups the damage you perform with each tap, making kills easier and faster. Ergo, more gold. Your actions — and inaction, once you purchase some help –earns gold, buys spells, upgrades your adventurers, and lets you eventually succeed against the game’s hulking bosses.Clicker games are controversial fare. They literally take a single finger to play, and once you reach a certain point and pay for certain upgrades, they typically play themselves. Every fifth level features a boss creature, these monsters have much more HP than a monster on a regular zone, and they have to be defeated within 30 seconds, meaning that a certain amount of damage per second needs to have been achieved in order to continue. Clicker Heroes is a freemium game, so of course, it has microtransactions. Rubies are the special currency that players can buy with their own real world money to speed proceedings up, and they can be spent on bonuses such as gilding three random heroes, or advancing the time by eight hours to reset your cooldowns and receive a large boost to your gold. That makes the game addictive, you always feel like you will be able to make some progress if you just wait a little while longer, and the fact that the game mostly plays itself means that you can go off and cook your dinner, or do some chores that you've been putting off, and come back to an extra chunk of gold to spend on something else and somehow feel like you've actually achieved something.
Clicker Heroes starts off simply enough, a few clicks here, a few there and you've slain your first handful of creatures and netted yourself a handful of gold. Now with cash in hand, you can buy your first upgrade and increase the damage your clicks do, or hold out a little longer to buy a hero that will automatically dish out the pain. Every fifth level features a boss creature, these monsters have much more HP than a monster on a regular zone, and they have to be defeated within 30 seconds, meaning that a certain amount of damage per second needs to have been achieved in order to continue.Invariably there comes a time where your damage just isn't cutting it anymore, or the next upgrade is just too far away. It's at this point where players will choose to ascend, an ability granted to you by Amenhotep, one of the many heroes. When a player chooses to ascend, everything resets apart from any gilded heroes, collected relics or unlocked Ancients. It’s a good way to add replayability, but with at least 3600 levels, according to the achievements, it seems like a little bit of overkill to require players to replay levels over and over gain in order to progress further and adds to the already massive amount of time players will need to sink into the game in order to progress.
Clicker Heroes isn’t just about tapping things to make numbers go up. Your actions and inaction, once you purchase some help earns gold, buys spells, upgrades your adventurers, and lets you eventually succeed against the game’s hulking bosses.Clicker Heroes is more complex than what an average observer might expect from a clicker game, it’s actually a bit simple when stacked up against recent clicker games that feature character-building and quests. You wait until you have enough gold to buy upgrades that increase your damage output so that you can progress to levels that require even more damage to pass. Then you wait some more. It's highly repetitive, and once you clear the first hundred or so zones, they repeat themselves too, but this time with more powerful creatures, which again are just the same ones as before but with more health. Certain heroes will grant players additional abilities, such as Clickstorm that automatically clicks 10-times a second for 30 seconds, or Power surge that doubles your hero's DPS for 30 seconds. These extra abilities can be useful in a pinch or for taking out boss creatures whose health is otherwise too high for you.
Every fifth level features a boss creature, these monsters have much more HP than a monster on a regular zone, and they have to be defeated within 30 seconds, meaning that a certain amount of damage per second needs to have been achieved in order to continue.Invariably there comes a time where your damage just isn't cutting it anymore, or the next upgrade is just too far away. It's at this point where players will choose to ascend, an ability granted to you by Amenhotep, one of the many heroes. When a player chooses to ascend, everything resets apart from any gilded heroes, collected relics or unlocked Ancients. It’s a good way to add replayability, but with at least 3600 levels, according to the achievements, it seems like a little bit of overkill to require players to replay levels over and over gain in order to progress further and adds to the already massive amount of time players will need to sink into the game in order to progress. Clicker Heroes is more complex than what an average observer might expect from a clicker game, it’s actually a bit simple when stacked up against recent clicker games that feature character-building and quests. You wait until you have enough gold to buy upgrades that increase your damage output so that you can progress to levels that require even more damage to pass. Then you wait some more. It's highly repetitive, and once you clear the first hundred or so zones, they repeat themselves too, but this time with more powerful creatures, which again are just the same ones as before but with more health.